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NPC Generator

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Advanced [show]


Henry Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, typically a more casual-formal manner. His white hair is smooth and relatively long. This gray eyed northerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can't help but pocket interesting objects he comes across

History: Henry lived on a farm with his mother, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Criminal record, Family. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Henry Ridley, Male Human Monk 11
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 59 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 10 (+0)17 (+3)
Skills Intimidation +7, Religion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3200 gp.


Social Check DCs


Merihim Agility, Male Tiefling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. His wide-brimmed hat is riddled with cuts and holes. He has several tiny emerald earrings on each ear.

Personality: He dislikes all the random violence that takes place in the east. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a necromancer, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His martial abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He wants to meet his childhood hero; and he is greedy

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Mentor. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Merihim Agility, Male Tiefling Expert 8
Medium (6'3") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 90 pp. Brown-green garnet (90 gp). Peridot (30 gp). Alexandrite (800 gp). Tiger eye turquoise (5 gp). Coral (90 gp). Coral (90 gp).


Social Check DCs


Watson Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His silver hair and beard is wavy and long. His eyes are a pleasant hazel.

Personality: He is happy with his job as a Shipwright. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Watson was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He inherited the family business which he has now maintained for 8 years.

Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job

Flaws: Impulsive. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Shipwright

Voice: Sensual and smooth

Attributes [hide]

Watson Greenbottle, Male Halfling Ranger 10
Small (2'11") Halfling, Chaotic Good (CR 10)
Armor Class 15
Hit Points 68 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Deception +4, History +6
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Elven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: Citrine (50 gp). Pink pearl (140 gp).


Social Check DCs


Qualen Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his brown hair down. His hazel eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Qualen lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Fletcher and found it very stressful. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: He wants to get laid; and an old rival family wants him found

Ideals: Fighting. Flaws: Racist. Bonds: Family, Job, Has a crush. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Qualen Ironhide, Male Gnome Cleric 7
Small (3'8") Gnome, Lawful Good (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)16 (+3) 9 (-1)11 (+0)
Skills Religion +6
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Elven, Auran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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