Heward Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Glassblower. He wears his golden hair up. His eyes are likewise gray. His teeth are white and perfect.
Personality: He snorts whenever he laughs or is feeling confident. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years he perfected his riding and shooting skills. After months of barely getting by, Heward managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He desires power and/or immortality; and he possesses a valuable artifact that the thieves guild wishes to steal
Bonds: Attractive, Criminal record, Rich, Nature, Adventurer. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Shifting Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in green turtlenecks beneath a violet coat with tan slacks. His gray fur is heavily combed to the right. His yellow unseeing eyes seem to look past you.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a great chef.
History: Shifting was born in the north. At a young age he loved to build and create. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Gifted, Persistence, Logical. Flaws: Disease, Mundane. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 31 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Auran, Infernal
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: Rock crystal (20 gp). Fire opal (900 gp). 1 Minor magic item. 1 Minor magic item.
Robert Dalton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears professional attire. He wears a small hat to cover his moderate length black hair. He has blue eyes.
Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels the way he acts is they only way to get by in the world; and a rival would like him out of the picture
Ideals: Impeccable, Gifted, Athletic. Bonds: Attractive, Criminal record. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 88 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1000 gp. Golden circlet with four aquamarines (6000 gp).
Quarethon Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his green robe, and carries tridents. He has moderate length rusty crest. His ears are large.
Personality: He is extraordinarily eccentric. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Quarethon lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.
Motivation: He has a crush on the local Sellsword.
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Has a crush, Family. Occupation: Roofer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 14)
Armor Class 10
Hit Points 104 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Freshwater pearl (4 gp). Smoky quartz (50 gp). White opal (1600 gp). Moss agate (4 gp). Carnelian (50 gp). Iolite (50 gp). Deep blue spinel (1500 gp). Star ruby (1600 gp). Moss agate (4 gp). 1 Medium magic item.
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