Sun Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze, and sports empty pouches on his belt. His fur is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Fighting. Flaws: Shy, Disease, Insomniac. Bonds: Rich. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 37 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2000 sp. An abacus with copper, silver and gold markers (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Ar-Kaius Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with brown socks and a vest with buckled shoes. He is bristling with hidden weapons, mostly maces and shields. He wears a colorful flower in his silver hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Mortician business at a young age. His family was turned out during the war. He and his family wandered east to less war torn lands. He now mingles about in high society.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business
Flaws: PTSD. Bonds: Criminal record, Attractive, Job, Rich. Occupation: Mortician
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 4 |
Possessions: 900 gp.
Tricking In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear tan clothing when he does not wear armor. His yellow fur is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: Tricking wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.
History: Tricking lived on a farm with his mother, near the main road leading to a nearby town. Tricking abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: He is compelled to act according to his religious beliefs; and doesn't want to be a carpenter and was forced into it by his family
Ideals: Athletic, Disciplined, Philantrophist. Bonds: Family, Adventurer, Religious. Occupation: Carpenter
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 gp.
Ûgakûga Hayley, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a grey vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Ûgakûga is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and revenge
Ideals: Extrovert. Flaws: Ugly, Impulsive, Disease. Bonds: Poor. Occupation: Miller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 40 gp. Amethyst (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!


