Fallond Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. His chestnut hair is styled in orderly dreadlocks. His eyes are a pleasant amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has worked as a Jeweler like his father before him.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Job. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 45 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 300 gp. Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nalral Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Layabout. His hair is short and silver. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.
History: Nalral hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted druidic powers by his dying brother.
Motivation: To get a good night's sleep; and a deep hatred of illithids
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Immigrant, Enemies. Occupation: Layabout
Voice: Strong lisp
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Ernest Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. With a patchy golden beard and wild golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and to find somewhere to settle down
Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Nature, Religious. Occupation: Soapmaker
Voice: Posh accent
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Modean Still, Male Tiefling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered hand crossbow and tarnished nunchaku as well. His hair is black and very short. His eyes, though not visible through his cowl, are gold.
Personality: Modean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to fit into much smaller and tighter spaces than normal.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Fighting, Impeccable, Gifted. Bonds: Rich, Military. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 200 gp.
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