Kelter Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time, and carries shortspears. He keeps his long red hair kept up in a rat tail. His ears are large.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invites people to come help in his community garden.
History: Born in the west to a Courier, Kelter learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Courier. He has achieved small success as a Courier.
Motivation: Expand his business; and sabotage a competitor
Ideals: Fighting, Philantrophist. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Courier
Voice: Middle-eastern accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1000 sp.
Vondal Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is renowned for his bright green suits and hats, marred by teas. He is bald on top and has large golden tufts of hair around his ears. His eyes are hazel and beady.
Personality: Vondal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Vondal was born the youngest of three triplets. A freak accident while working with his Hunter mother left him crippled. He has drifted from career to career and currently works as a Mercenary.
Motivation: To get a good night's sleep; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly, Disease, Insomniac. Bonds: Family, Job. Occupation: Mercenary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 90 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Azurite (7 gp). Deep green spinel (160 gp). Tiger eye turquoise (7 gp). Aquamarine (500 gp). Citrine (20 gp). Citrine (20 gp). Alexandrite (500 gp). Amber (160 gp). Hematite (7 gp). 1 Minor magic item. 1 Minor magic item.
Takra Ramsay, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. His golden hair is lengthy. He has gray eyes.
Personality: He will rave to anyone who will listen. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the north to a Barber, Takra learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Barber
Voice: Stutters
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Naeris Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. He carries with him a set of hammers on his belt, each one with a jet on the hilt. His tied-back hair is golden. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naeris fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Shipwright and was forced into it by his family.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 6000 cp. 1 Magnifying glass. 1 Masterwork manacles. 1 Silver holy symbol.
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