Gennal Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his club. His head has been shaved. He has several tiny topaz earrings on each ear.
Personality: A skeptical and narcissistic man, Gennal's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich southern family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is greedy.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Uncommon Weapon.
Rimmon Rapture, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears skinny pants and wears a green and grey robe with the hood down. His chestnut hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of a Adventurer, who enjoyed hunting, Rimmon was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and wishes to resurrect an old love
Flaws: Shy. Bonds: Attractive, In love, Nature. Occupation: Shoemaker
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 9000 sp. Hematite (10 gp). Red spinel (140 gp). Jasper (40 gp). Eye agate (10 gp). 1 Minor magic item.
Aura Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. He carries with him a set of longswords on his belt, each one with a amber on the hilt. He keeps his brown fur in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted necromantic powers by his dying sister.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: Ugly, Greedy. Bonds: Job. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 84 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 19 (+4) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 800 gp. White opal (600 gp). Red-brown spinel (60 gp). Chrysoberyl (60 gp). Golden yellow topaz (1000 gp). Tiger eye turquoise (12 gp). Black pearl (1000 gp).
Beloril Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.
History: He was born several months after his mother was called into army service. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others
Flaws: Insane, Secretive, Lazy. Bonds: Military, Immigrant. Occupation: Healer
Voice: Voice breaks
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 90 gp. Lapis lazuli (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!

