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NPC Generator

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Advanced [show]


Bucklal Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He wears his hair in dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. The war was a terrible time for him, and Bucklal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to loving parents in a slum to the north. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Ugly, Depressed. Bonds: Poor, Immigrant, Military. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Bucklal Hilltopple, Male Halfling Warrior 6
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his halberd. He sports a long auburn beard, and similarly colored long hair. He has gleaming, smiling blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Erky is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the north his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Ideals: Athletic, Optimist. Bonds: Family, Poor. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Erky Ironhide, Male Gnome Fighter 14
Small (3'6") Gnome, True Neutral (CR 14)
Armor Class 13
Hit Points 125 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +7

Possessions: 1000 gp. Deep blue spinel (700 gp). Zircon (40 gp). White pearl (110 gp). Onyx (40 gp). Azurite (6 gp). Freshwater pearl (6 gp). White pearl (110 gp). Obsidian (6 gp). Carnelian (40 gp). Pink pearl (110 gp). Emerald (900 gp). Golden pearl (110 gp).


Social Check DCs


Leaf Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. His fur is beige and curly. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He left for the south, certain he would find work there.

Motivation: Revenge.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Immigrant. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Leaf Running, Male Tabaxi Bard 5
Medium (5'10") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 13 (+1)19 (+4)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Emerald (700 gp). Zircon (30 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length silver hair. His hazel eyes peer out from beneath his wide-brimmed blue hat.

Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business

Ideals: Disciplined, Impeccable. Flaws: Forgetful. Bonds: Nature, Job. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Shane Perceval Burke, Male Half-Elf Commoner 9
Medium (5'4") Half-Elf, True Neutral (CR 9)
Armor Class 14
Hit Points 29 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs

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