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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aura Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'9". He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze, and his gloved hand is found clutching a shortbow. His orange fur is singed and shortened. His blue eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.

History: Born in the west to a Armorer, Aura learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Aura Shoe, Male Tabaxi Fighter 8
Medium (5'9") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)12 (+1) 11 (+0)19 (+4)
Skills Animal Handling +3, Performance +7
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Bhevek Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He is physically well-built. His hair is black and curly. His ears are large.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a criminal king-pin and mafia family There was a wharf not far from home where he often wandered off to fish. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Bhevek Glenfellow, Male Halfling Fighter 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)16 (+3) 14 (+2)9 (-1)
Skills Intimidation +1, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Elven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 250 gp.


Social Check DCs


Bathin Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His purple hair is knotted and matted. His silver eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Bookbinder, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Athletic. Bonds: Attractive, Guardian, Adventurer, Poor. Occupation: Gardener

Voice: Scottish accent

Attributes [hide]

Bathin Ennui, Male Tiefling Monk 2
Medium (5'10") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)16 (+3) 16 (+3)14 (+2)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Undercommon, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp.


Social Check DCs


Aramil Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of death around his neck, and a mace on his belt. He has dyed his greying golden hair a little too much giving a sharp golden color. His face is covered beneath a completely black helmet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is harsh and unforgiving.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Miller and found it very stressful. He then took over the family business and is one of the better Miller for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Miller

Voice: American accent

Attributes [hide]

Aramil Goltorah, Male Elf Expert 11
Medium (4'9") Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 39 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Deception +5, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 9000 sp.


Social Check DCs

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