Kassoon
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NPC Generator

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Advanced [show]


Efferil Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He sports blue clothing, slightly heavier than average wear. He has a hunchback. He sports a flattop hair cut. He has gleaming, smiling gray eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted psionic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Slave. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Efferil Madden, Male Half-Elf Monk 6
Medium (5'6") Half-Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 16 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)14 (+2) 14 (+2)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Celestial, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 50000 cp.


Social Check DCs


Shamash Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of ceremonial daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His crest is brass, silky, and of moderate length. His red eyes peer out from beneath his Stetson black hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.

History: Shamash was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted psionic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice, Gifted. Bonds: Poor, Attractive. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Shamash Jharthraxyn, Male Dragonborn Paladin 8
Medium (6'5") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 79 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)19 (+4) 11 (+0)14 (+2)
Skills Arcana +7, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon, Goblin, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1500 gp. Silver pearl (70 gp). Blue quartz (16 gp). Hematite (16 gp). Sard (50 gp). Freshwater pearl (16 gp). Moonstone (50 gp).


Social Check DCs


Seven Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He has a slight overbite and is overall scrawny. His gray fur is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the north to a Mason, Seven learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently the stress of being a Mason has made it difficult for him to sleep.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable. Flaws: Forgetful, Insomniac. Bonds: Attractive, Job. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Seven Plume, Male Tabaxi Expert 10
Medium (5'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 68 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 14 (+2)18 (+4)
Skills Deception +8, History +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1700 gp. Jet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a axe on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His black hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.

History: Born in the south his family was never financially stable. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Wymar's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Dilettante

Voice: Shortens vowels

Attributes [hide]

Wymar Tindall, Male Human Cleric 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)12 (+1) 17 (+3)15 (+2)
Skills Medicine +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 4000 cp.


Social Check DCs

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