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NPC Generator

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Advanced [show]


Nicor Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His hair is blue and curly. He wears an eyepatch.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the north to a Sailor, Nicor learned a great deal about his mother's area of expertise. Nicor was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nicor decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Sailor for hire.

Motivation: He is a bit of a kleptomaniac.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Criminal record. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Nicor Temperance, Male Tiefling Monk 6
Medium (6'8") Tiefling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)16 (+3) 17 (+3)14 (+2)
Skills Medicine +6, Religion +6
Senses Passive Perception 13
Languages Common, Gnome, Auran, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 30000 cp. Chrysoberyl (110 gp). Black opal (800 gp). Emerald (800 gp). Chrysoberyl (110 gp).


Social Check DCs


Richard Bulsara, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He usually wears his brown robe and has his club always slung over his shoulder. His silver hair is lengthy and is close to two feet long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a Merchant, his father struggled to pay the bills. A gifted student he started as a Merchant, but he got bored and became a Butcher. He became a Butcher soon after.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Philantrophist. Flaws: Addict. Bonds: Military, Poor, Job. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Richard Bulsara, Male Half-Elf Expert 11
Medium (5'11") Half-Elf, Lawful Evil (CR 11)
Armor Class 13
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)18 (+4) 10 (+0)16 (+3)
Skills Athletics +7, Stealth +7
Senses Passive Perception 10
Languages Common, Elven, Druidic, Auran, Aquan, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +7

Possessions: 60 pp. Brass mug with jade inlays (300 gp). Solid gold idol (900 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimple Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear, and carries falchions. He keeps his long auburn hair kept up in a rat tail. His blue eyes have a joyful gleam in them most of the time.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. A true patriot, Rimple would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Rimple grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rimple grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rimple. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Gnomish people; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Racist. Bonds: Military, Adventurer, Criminal record. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Rimple Miggledy, Male Gnome Rogue 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Dwarven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Dazzazn Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is black, and he wears a heavy red leather apron most of the time. His scarlet crest is greasy and uncared for. His gold eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Dragonborn Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Dazzazn Jerynomonis, Male Dragonborn Expert 5
Medium (6'5") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +5

Possessions: 40000 cp.


Social Check DCs

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