Kiirith Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. His crest is scarlet and curly. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His father raised him in a mountain cabin. After coming to the age of reason, Kiirith took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.
Motivation: He feels threatened by others.
Ideals: Gifted. Flaws: Addict, Racist, Fearful. Bonds: Rich, Nature. Occupation: Server
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 8)
Armor Class 14
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1100 gp. 1 Minor magic item.
Karg Burton, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is bristling with hidden weapons, mostly scimitars and pickaxes. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Karg was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker, Persistence. Bonds: Criminal record, Adventurer, Job. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Sapphire pendant on gold chain (800 gp).
Melech Random, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a rose on it. His purple hair is lengthy. His fierce gold eyes like to dwell on things.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.
History: He comes from a rich northern family. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to get laid; and he's attracted to the pc
Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Rich, Religious, Has a crush. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 800 gp.
Randal Charlton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. He sports a long white beard, and similarly colored long hair. His violet eyes lackadaisically let the world flow into them.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing painting.
History: The child of a Servant, who enjoyed hunting, Randal was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Criminal record, Nature. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 66 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1600 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp).
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