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NPC Generator

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Advanced [show]


Thamior Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy green suit. His black hair is slicked back into a classic pompadour. This brown eyed westerner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Slave, Adventurer, Rich. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Thamior Galanodel, Male Half-Elf Cleric 15
Medium (5'2") Half-Elf, Neutral Good (CR 15)
Armor Class 13
Hit Points 91 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)19 (+4) 15 (+2)11 (+0)
Skills Animal Handling +7
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Orc, Gnome, Druidic
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 600 pp. Black pearl (600 gp). White opal (1300 gp). Sardonyx (20 gp). Alexandrite (600 gp). Obsidian (13 gp). Rhodochrosite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Graeme, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man wears a red tunic with tan highlights, and long black pants that bunch up around his shoes. His hair is cut close to his head. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy and tries to find solutions quickly.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and money/treasure

Ideals: Athletic. Flaws: Ugly, Antagonistic, Lazy. Bonds: Rich, Adventurer. Occupation: Fortune-teller

Voice: Low range voice

Attributes [hide]

Jocelyn Graeme, Male Human Warlock 6
Medium (6'4") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 8 (-1)18 (+4)
Skills Acrobatics +5, Persuasion +7
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Cressel Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. His chestnut hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cressel took refuge in the large cave and found the beat up axe and armor he uses now. He was granted necromantic powers by his dying sister.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Herbalist

Voice: Relaxed voice

Attributes [hide]

Cressel Judgment, Male Tiefling Sorcerer 8
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erias Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black tunic with white highlights, and long grey pants that bunch up around his shoes. His auburn hair is smooth and relatively long. He wears an eyepatch.

Personality: He is extraordinarily eccentric. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Erias studied abroad. His first spouse was a Stylist, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is searching for what he claims is his rightful reward.

Motivation: To clean up the streets; and doesn't want to be a miller and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Adventurer, Family, Guardian. Occupation: Miller

Voice: Whispers

Attributes [hide]

Erias Dankil, Male Dwarf Adept 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 340 gp.


Social Check DCs

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