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Whurbin Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a faded coat and loose pants complete with feathered hat. His feathered hat is riddled with cuts and holes. He has gray eyes.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Whurbin took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and a strong sense of loyalty to dwarven people

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Religious, Rich. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Whurbin Bigtoe, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)10 (+0) 10 (+0)8 (-1)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 50 gp.


Social Check DCs


Stannor Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He wears his hair in dreadlocks. His eyes are blue and beady.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Stannor enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Stannor was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Stannor Tealeaf, Male Halfling Bard 8
Small (3'4") Halfling, Lawful Good (CR 8)
Armor Class 12
Hit Points 23 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Performance +3, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Auran, Terran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Rivaan Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His black crest is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family His homeland was ravaged by war and he spent much of his life rebuilding it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Logical. Flaws: Sensitive, PTSD. Bonds: Slave, Criminal record. Occupation: Spy

Voice: Sleepy voice

Attributes [hide]

Rivaan Xephyrbahnor, Male Dragonborn Aristocrat 9
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 77 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)8 (-1) 14 (+2)13 (+1)
Skills Investigation +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 14000 sp.


Social Check DCs


Zûmug Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He has wavy silver hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is extraordinarily eccentric. He feeds upon the attention of others.

History: Born to a pair of adventurers, Zûmug grew up listening to his father's many stories. He has had some formal writing training, and achieved minor success. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Body Guard

Voice: Old Prospector

Attributes [hide]

Zûmug Melancon, Male Half-Orc Cleric 4
Medium (5'7") Half-Orc, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)10 (+0) 14 (+2)8 (-1)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 10000 sp.


Social Check DCs

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