Ohr Whitby, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and wears a white collared shirt and violet pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He keeps his auburn hair in a flapper bob. His violet unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Ohr would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Flaws: Disease, Depressed. Bonds: Military, Rich, In love. Occupation: Laborer
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 60000 cp. Blue quartz (4 gp). Chrysoberyl (70 gp). Jade (70 gp). 1 Minor magic item. 1 Minor magic item.
Fragrant Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white small hat and white clothes. His yellow fur is long and unkept. He has blue eyes and a white hat with a red feather.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Gifted. Flaws: Ugly, Selfish, Insane. Bonds: Criminal record. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 60 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 1000 gp. 1 Minor magic item.
Trynnicus Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. He has styled his red crest well, parting it to the left. His red eyes are slightly larger than normal.
Personality: Trynnicus speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it
Ideals: Fighting, Impeccable. Bonds: Attractive, Religious, Rich. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2700 sp.
Nuraval Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a pastel collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has shaved his head bald. His eyes are violet and he is always smoking a pipe.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Tanner father left him crippled. Since then, he has sought to make the best of life.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Pacifist. Flaws: Disease. Bonds: Military, Family. Occupation: Herbalist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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