Shedinn Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His crest is bronze and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the west his family was never financially stable. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his music dream.
Motivation: He is wracked by social anxiety.
Ideals: Persistence, Artistic. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Slave Trader
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2900 sp. 2 Antitoxin.
Raymond Tindall, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His hair is always cut to a buzz. His blue eyes dart from person to person to random spaces in the air.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His father raised him in a mountain cabin. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Terse, Insane. Bonds: Adventurer, Nature, Immigrant. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 100 gp.
River Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy violet suit. He has a slight overbite and is overall scrawny. His red fur has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and a deep hatred of dire rats
Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, Family, Enemies. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 51 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Auran
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +6
Possessions: 1200 pp. Silver pearl (120 gp). Freshwater pearl (15 gp). Alexandrite (1100 gp). Amethyst (120 gp). Moss agate (15 gp). Aquamarine (1100 gp). Black star sapphire (1600 gp). Star rose quartz (40 gp). Zircon (40 gp). Chrysoprase (40 gp). Smoky quartz (40 gp). Sardonyx (40 gp). 1 Medium magic item.
Gennal Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he sports brown clothing, slightly heavier than average wear. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Gennal grew up listening to his father's many stories. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mason. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is not mentally stable, and does not behave rationally; and to protect his home
Flaws: Insane, Secretive. Bonds: Adventurer, Has a crush, Guardian. Occupation: Server
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


