Curran Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a green costume with the symbols of luck on his torso. His red hair is greasy and uncared for. His face is scarred and worn.
Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his mother.
History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He has achieved small success as a Map Maker.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new map maker responsibilities is difficult
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Map Maker
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 173 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +5
Possessions: 3000 gp. 1 Medium magic item.
John Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His silver hair is smooth and relatively long. His green eyes are slightly larger than normal.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a pair of adventurers, John grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.
Motivation: He has passion for adventuring and risk.
Ideals: Impeccable. Bonds: Criminal record, Adventurer, Family. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 68 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 50 pp. Tourmaline (90 gp). Violet garnet (1000 gp). Moss agate (14 gp). Obsidian (14 gp). Moss agate (14 gp). Bloodstone (80 gp). Aquamarine (1000 gp). Silver pearl (90 gp). Freshwater pearl (14 gp). Jacinth (6000 gp).
Dondon Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.
History: Born to a pair of adventurers, Dondon grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To be a Seamstress again; and obtaining odd cultural halfling artifacts is his passion
Ideals: Persistence. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp.
Roland Ramsay, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. His white hair is still thick. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Mundane. Bonds: Attractive, Criminal record. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
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