Caeldrim Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: 4'9" and muscular, this western man wears a lot of dark rich colors, with gold accents. His hair is blonde and curly. His fierce gray eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He now mingles about in high society.
Motivation: To reunite with his old friends.
Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Rich. Occupation: Crown-heir
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 4000 cp. 1 Chain shirt. 1 Darkwood Buckler. 1 Half-Plate.
Gimurt Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. He wears his brown hair up. His fierce violet eyes like to dwell on things.
Personality: Overbrimming with self-confidence, Gimurt isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. Energy wise he seems alert and responsive.
History: Gimurt was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business
Ideals: Impeccable, Professionalism. Bonds: Poor, Adventurer, Job, Criminal record. Occupation: Mortician
Voice: Pirate accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 700 sp. Chrysoprase (30 gp). Azurite (14 gp).
Galinndan Raethran, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He likes to wear grey tank tops with white pants. His blonde hair, when down, is lengthy. His eyes are green and beady.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The war was a terrible time for him, and Galinndan does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Galinndan reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Military, Slave. Occupation: Bricklayer
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 110 gp.
Zunn Stafford, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is typically in his Junk Dealer uniform. He has a very tight haircut. His eyes are a pleasant hazel.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is obsessed with his god.
History: Sold as a small child to a slaver, Zunn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Revenge; and wants to open a new tavern
Bonds: Job, Enemies, Religious, Mentor, Criminal record. Occupation: Junk Dealer
Voice: American accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!