Ozyman High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized ruby on his right hand. His hair is long and auburn with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His brown eyes are slightly larger than normal.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Ozyman was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ozyman's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is content; and to find somewhere to settle down
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Rich. Occupation: Animal Trainer
Voice: Hissing voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 pp. 1 Masterwork Thieves’ tools.
Cory Fawcett, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan costume with the symbols of the four houses of cards on his torso. His moppish blonde hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born several months after his father was called into army service. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Gifted. Bonds: Family, Military, Nature. Occupation: Crown-heir
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 11000 cp.
Therai Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying black hair a little too much giving a sharp black color. He has a dull look in his red eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Therai is combative with any and all who dare try his patience in the slightest.
History: The child of a Crown-heir, who enjoyed hunting, Therai was taken on many hunting expeditions. He found a children's book about a Tiefling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: To clean up the streets; and to reunite with his old friends
Ideals: Justice. Flaws: Secretive. Bonds: Nature, Adventurer, Guardian. Occupation: Unemployed
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 13)
Armor Class 10
Hit Points 56 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
Possessions: 2000 gp.
Immeral Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Priest, who enjoyed hunting, Immeral was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and elven compassion
Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Attractive, Rich, Nature. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 3100 sp. Obsidian (4 gp). Peridot (80 gp). Carnelian (80 gp). 1 Chain shirt. 1 Chain shirt. 1 Banded mail.
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