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NPC Generator

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Advanced [show]


Carrie Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear tan clothing when he does not wear armor. His black hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and half-elven compassion

Flaws: Selfish, Racist. Bonds: Military, Criminal record, Job. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Carrie Teinithra, Male Half-Elf Sorcerer 3
Medium (5'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)16 (+3) 9 (-1)11 (+0)
Skills Insight +1, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Orc, Goblin, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 70 pp.


Social Check DCs


Edge Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His yellow fur is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Edge was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Disciplined, Gifted. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Knight

Voice: German accent

Attributes [hide]

Edge Wind, Male Tabaxi Rogue 15
Medium (5'10") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 115 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)18 (+4) 13 (+1)15 (+2)
Skills History +9, Intimidation +7
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Sylvan, Aquan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2

Possessions: 500 pp. Golden yellow topaz (1500 gp). Black star sapphire (900 gp). Jet (160 gp). Moss agate (12 gp). Jasper (60 gp). Obsidian (12 gp). Sard (60 gp). Black pearl (1500 gp). Zircon (60 gp). Coral (160 gp). Hematite (12 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His head has been shaved. His eyes are amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich northern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nuraval grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nuraval. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Masseuse

Voice: High pitched and raspy

Attributes [hide]

Nuraval Gorunn, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 200 gp.


Social Check DCs


Thorpe Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He sports grey clothing, slightly heavier than average wear. He has a very tight haircut. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Thorpe Quickstep, Male Halfling Commoner 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 110 gp. Red spinel (140 gp). Deep green spinel (140 gp).


Social Check DCs

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