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Harbek Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a tight pastel one piece outfit complete with pants, hood, and a cape and is in decent physical shape. His silver hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Harbek took refuge in the large cave and found the beat up mace and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Harbek Holderhek, Male Dwarf Warrior 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cagak Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is silver and curly. His gray eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Locksmith, who enjoyed hunting, Cagak was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Regain custody of his daughter; and to reunite with his absent father

Flaws: Antagonistic, Hedonist. Bonds: Nature, Enemies, Family. Occupation: Server

Voice: Draws out vowels

Attributes [hide]

Cagak Tenley, Male Half-Orc Sorcerer 7
Medium (6'0") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 8 (-1)15 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 60 pp. Iolite (80 gp). Chalcedony (80 gp). Deep blue spinel (1100 gp).


Social Check DCs


Warryn Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His hair is white and curly. His green unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Warryn took refuge in the ruined castle and found the beat up sai and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants his loneliness to end; and he's looking for his big break

Ideals: Joker. Flaws: Disease. Bonds: Has a crush, Adventurer, Nature. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Warryn Boondiggles, Male Gnome Cleric 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)18 (+4) 13 (+1)9 (-1)
Skills History +6
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Infernal, Elven, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 17000 sp. 1 Hourglass. 1 Spyglass. 1 Small steel mirror. 1 Superior lock.


Social Check DCs


Orryn Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is cut jaggedly and amateurishly. His eyes are a pleasant violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Orryn lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted necromantic powers by his dying sister.

Motivation: To unite with his sister; and doesn't want to be a adventurer and was forced into it by his family

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Poor, Family. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Orryn Silverthread, Male Gnome Ranger 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Chrysoberyl (140 gp). White opal (1000 gp). 1 Magnifying glass. 1 Silver holy symbol. 1 Masterwork Musical instrument. 1 Disguise kit.


Social Check DCs

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