Nykkan Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is typically in his Barber uniform. His brass crest has been sun bleached extensively. His thin eyebrows rest above his beady red eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the west to a Barber, Nykkan learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and balancing his hectic life and new barber responsibilities is difficult
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Barber
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 51 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +6
Possessions: Just what you see.
Hugh Vance, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is typically in his Sailor uniform. He has styled his white hair well, parting it to the right. He has a dull look in his brown eyes.
Personality: He is calm most of the time but flees social interaction. He is an amazing painter.
History: Hugh was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. After coming to the age of reason, Hugh took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Shy. Bonds: Job, Poor, Adventurer. Occupation: Sailor
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 52 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 600 gp. Black pearl (1000 gp). Amber (130 gp). Jet (130 gp). Hematite (14 gp). Golden yellow topaz (1000 gp). Amber (130 gp). Citrine (60 gp). Jasper (60 gp). Golden yellow topaz (1000 gp). Red-brown spinel (130 gp). 1 Minor magic item.
Alex Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His red hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of northern immigrants he idolized his father. Alex was born on a far northern island where he grew up under the tutelage of his father, an expert Fortune-teller. He has worked as a Fortune-teller like his father before him.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Athletic. Flaws: Shy. Bonds: Nature, Immigrant, Job. Occupation: Fortune-teller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 85 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Ignan
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 4000 gp. Golden yellow topaz (700 gp). Moss agate (14 gp). Alexandrite (700 gp). Hematite (14 gp). Freshwater pearl (14 gp). Zircon (60 gp).
Koeth Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He is wearing colorful clothing, dressed as a Layabout. His moppish white hair is in a traditional bowl cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Koeth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Layabout like his father before him.
Motivation: Retire the richest man in the south; and he is greedy
Ideals: Extrovert, Entrepeneur. Flaws: Addict. Bonds: Military, Rich, Job. Occupation: Layabout
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp.
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