Peren Hanali, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a fancy green suit. His black hair and beard is wavy and long. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Peren was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Peren's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: Retire the richest man in the east; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, In love, Mentor. Occupation: Bowyer
Voice: Australian accent
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 15
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 20 (+5) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Bullseye lantern. 1 Healer’s kit.
Hobart Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting black shirt and pants. His white hair is smooth and relatively long. He has gleaming, smiling blue eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of goblins once and for all.
History: When he was but 6 years old his parents immigrated from the east. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud
Ideals: Athletic. Flaws: Fearful. Bonds: Enemies, Immigrant. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 50 gp.
Astar Open, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man wears a simple blue robe with black stripes complete with hood. His clothes are grease stained in places. He wears a colorful flower in his purple hair. He has silver eyes and a blue hat with a black feather.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.
History: The child of southern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: He loathes his own lifestyle; and to unite with his brother
Ideals: Philantrophist. Flaws: Depressed. Bonds: Poor, Immigrant, Attractive. Occupation: Priest
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 14)
Armor Class 13
Hit Points 106 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 17 (+3) | 17 (+3) | 17 (+3) | 22 (+6) |
Senses Passive Perception 13
Languages Common, Goblin, Ignan, Abyssal
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +8
Possessions: 4000 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). Jeweled electrum ring (7000 gp). Silver ewer (70 gp). A roughly beaten golden orb (90 gp). A roughly beaten golden orb (90 gp). A silver and pearl hairclip (70 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Medium magic item.
Fargrim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears tattered old clothes. His white hair is lengthy. He has blue eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a brothel owner, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. He has never given up on his writing dream.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Mentor, In love. Occupation: Bather
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 19 (+4) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!


