Rangrim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is violet, and he wears a heavy grey leather apron most of the time. He has golden hair. His gray eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Gardener job and began his own company from there.
Motivation: He is wracked by social anxiety; and to find somewhere to settle down
Ideals: Opinionated. Flaws: Mundane, Fearful. Bonds: Poor, Job. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. Jet (140 gp). 1 Chain shirt.
Duergath Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light tan in addition to tight pants. He is muscular with a powerful set of arms. His tied-back hair is silver. His hazel eyes peer out from beneath his deerstalker tan hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He got into the Navigator business at a young age. A gifted student he started as a Marshal, but he got bored and became a Navigator. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Optimist. Bonds: Military, Job, Adventurer. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Sylvan, Halfling, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1400 sp.
Rolf Darby, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Glassblower. His hair is blonde and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the west, but his parents moved at a very young age to the east. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now owns his own business.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Poor, Job, Immigrant. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 5000 cp.
Windy On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a brown Stetson hat and brown clothes. He keeps his cinnamon fur in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a forest tribe. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Optimist, Justice. Bonds: Nature, Immigrant, Criminal record. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 3000 cp.
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