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NPC Generator

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Advanced [show]


Ulfgar Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. He sports a long blonde beard, and similarly colored long hair. His eyes are violet and he is always smoking a pipe.

Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Fletcher, but he got bored and became a Carter. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Justice. Bonds: Immigrant, Job, Criminal record. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Ulfgar Gorunn, Male Dwarf Expert 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 4000 cp. Silver pearl (70 gp). Amethyst (70 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Bagga Eastaughffe, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He carries a battered shield and tarnished flail as well. His long black hair is drawn into a two foot long braid. His amber eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not trust anyone and sleeps with one eye open.

History: Bagga lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Shy, Insomniac, Racist. Bonds: Family. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Bagga Eastaughffe, Male Half-Orc Rogue 11
Medium (5'7") Half-Orc, True Neutral (CR 11)
Armor Class 14
Hit Points 52 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 12 (+1)15 (+2) 12 (+1)8 (-1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Undercommon
Attacks Melee +8 / 3d8+4, Ranged +8 / 3d8+4, Grapple +4

Possessions: 260 pp. Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Stannor Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is cut short with large spiked bangs in the front. He has a dull look in his brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Stannor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family.

Ideals: Fighting, Athletic, Professionalism. Bonds: Rich, Family. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Stannor Strongbones, Male Halfling Commoner 11
Small (3'1") Halfling, Neutral Good (CR 11)
Armor Class 14
Hit Points 18 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)18 (+4) 12 (+1)17 (+3)
Skills Performance +7, Religion +8
Senses Passive Perception 11
Languages Common, Halfling, Orc, Terran, Goblin, Gnome
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2500 gp. Emerald (1000 gp). 1 Minor magic item.


Social Check DCs


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He carries a battered flail and tarnished falchion as well. His gray fur is drawn into a tight pony tail with a butterfly scrunchie. His eyes are yellow and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Dyer business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his absent mother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Family, Job. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Flask In the Wind, Male Tabaxi Warlock 2
Medium (6'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 70 gp. Sard (30 gp). Onyx (30 gp).


Social Check DCs

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