Euron Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a brown coat over a tan low-cut shirt, and a deerstalker hat upon his head. He wears a deerstalker hat to cover his moderate length chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Sold as a small child to a necromancer, Euron was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Depressed, Hedonist. Bonds: Poor, Attractive, Mentor. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 600 gp.
Gorbundus Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His crest is blue and very short. He has several tiny amethyst earrings on each ear.
Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: Sold as a small child to a necromancer, Gorbundus was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Scribe, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Mentor, Family. Occupation: Apothecary
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 53 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 150 pp. Freshwater pearl (12 gp). Jade (40 gp). Golden pearl (40 gp). White pearl (40 gp). Sardonyx (50 gp). Lapis lazuli (12 gp).
Nimble Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His fur is short and beige. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He speaks before he thinks and is too direct. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Impulsive. Bonds: Rich, Attractive, Criminal record. Occupation: Detective
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 70 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 700 gp. Large well-done wool tapestry (600 gp). Old masterpiece painting (2400 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Shipley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His silver hair is cut jaggedly and amateurishly. His green eyes peer out from beneath his wide-brimmed black hat.
Personality: He likes to make people angry or surprised. He has a small toy that he constantly fidgets with.
History: The child of a Guard, who enjoyed hunting, Balimaar was taken on many hunting expeditions. He worked as a nervous Butcher and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it; and to be a guard again
Flaws: Antagonistic, Addict. Bonds: Nature, Job, Rich. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!

