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Henry Law, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears rags and sports a simple walking cane. His hair is long and brown with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Humans.

History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Military, Religious. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Henry Law, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 11 (+0)8 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 20000 cp.


Social Check DCs


Mindartis Ryoma, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is short and red. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast mountains. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Nature, Adventurer. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Mindartis Ryoma, Male Half-Elf Wizard 4
Medium (5'0") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)12 (+1) 18 (+4)15 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: Brown-green garnet (110 gp). Blue quartz (11 gp). 1 Minor magic item.


Social Check DCs


Aust Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 7 years old his parents immigrated from the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Extrovert. Flaws: Antagonistic, Depressed. Bonds: Rich, Immigrant. Occupation: Weaver

Voice: Sounds elderly

Attributes [hide]

Aust Xiloscient, Male Elf Ranger 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1900 sp.


Social Check DCs


Fibblestib Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has moderate length brown hair. He has a dull look in his brown eyes.

Personality: This man loves singing and to teach people singing more than just about anything. He has all his life been fascinated with singing.

History: Born in the north to a Glassblower, Fibblestib learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Artistic. Bonds: Job. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Fibblestib Oomtrowl, Male Gnome Cleric 12
Small (3'4") Gnome, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 123 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 20 (+5)15 (+2) 13 (+1)15 (+2)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 4000 gp. Alexandrite (700 gp).


Social Check DCs

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