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Târz Acton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. His auburn hair is singed and shortened. His blue eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A powerful brothel owner made him what he is. Târz liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Târz Acton, Male Half-Orc Cleric 4
Medium (5'11") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 300 gp.


Social Check DCs


Alston Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely tan suit with blue socks and a vest with buckled shoes. He wears a top hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Alston was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alston fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Fighting. Bonds: Attractive, Slave, Poor. Occupation: Sage

Voice: Hard of hearing, loud

Attributes [hide]

Alston Oomtrowl, Male Gnome Rogue 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 10 (+0)10 (+0)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Coral (120 gp). Golden yellow topaz (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Orsik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tan painted combat armor at almost all times. His blonde hair, when down, is lengthy. His amber unseeing eyes seem to look past you.

Personality: Orsik wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Orsik grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Orsik Balderk, Male Dwarf Ranger 3
Medium (3'11") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)9 (-1) 11 (+0)11 (+0)
Skills Athletics +5, Investigation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 700 sp. 1 Darkwood Shield. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Erias Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a yellow suit, blue shirt, and white tie. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: He is overprotective of those who hire his services. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Erias took refuge in the large cave and found the beat up club and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to clean up the streets

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Guardian, Nature. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

Erias Morigak, Male Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Auran, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 500 sp. 1 Darkwood Shield.


Social Check DCs

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