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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bathin Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large brown mantle and cape that has been intricately interwoven into his black robe. His long white hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a minor phobia of water and hates getting wet.

History: Bathin lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.

Motivation: He is wracked by social anxiety; and an old rival family wants him found

Ideals: Impeccable. Flaws: Insomniac, Fearful. Bonds: Family, Mentor. Occupation: Bookbinder

Voice: Speaks through clenched teeth

Attributes [hide]

Bathin Hope, Male Tiefling Warrior 8
Medium (6'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 45 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)17 (+3) 16 (+3)19 (+4)
Skills History +6, Intimidation +7
Senses Passive Perception 13
Languages Common, Goblin, Abyssal, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Lewis Shelley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. With bright red hair and a scraggly beard. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Lewis was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: To be a Engraver again; and sabotage a competitor

Flaws: Secretive, Fearful. Bonds: Job, Family. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Lewis Shelley, Male Human Druid 6
Medium (5'10") Human, True Neutral (CR 6)
Armor Class 9
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 1000 gp.


Social Check DCs


Ekemon Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a grey coat over a black low-cut shirt, and a feathered hat upon his head. Beneath his clothing is a huge mess of scar tissue. His chestnut hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Insane. Bonds: Slave, Attractive, Rich. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Ekemon Haunted, Male Tiefling Adept 1
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)18 (+4) 11 (+0)16 (+3)
Skills Nature +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Ignan, Aquan, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 gp. Smoky quartz (50 gp).


Social Check DCs


Dworic Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan collared shirt and pastel pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears his red hair down. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.

History: His father raised him in a mountain cabin. Dworic liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Fearful, Disease. Bonds: Nature, Job. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Dworic Torevir, Male Dwarf Cleric 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)9 (-1) 12 (+1)9 (-1)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 170 gp. Eye agate (7 gp). Amber (140 gp).


Social Check DCs

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