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NPC Generator

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Advanced [show]


Ribbles Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy grey pantaloons and a white scarf. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Ribbles has worked very hard to control his curse. He left for the south, certain he would find work there.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Entrepeneur. Flaws: Greedy, Disease. Bonds: Immigrant, Family. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Ribbles Maekkelferce, Male Gnome Commoner 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Pallabar Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case, and he perpetually has his kukri ready. His white hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Sellsword father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Pallabar Murnig, Male Gnome Monk 3
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)13 (+1) 15 (+2)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Sard (50 gp). Freshwater pearl (10 gp). Tiger eye turquoise (10 gp).


Social Check DCs


Salasar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail. He wears his green crest up. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Flaws: Insane, Impulsive, Disease, Insomniac. Bonds: Attractive. Occupation: Cook

Voice: Hissing voice

Attributes [hide]

Salasar Bhenkumbyrznaax, Male Dragonborn Wizard 9
Medium (6'6") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills Athletics +7, Nature +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 70 pp. Embroidered and bejeweled glove (3000 gp). A small bag of saffron. (80 gp). Fire opal pendant on a fine gold chain (1700 gp).


Social Check DCs


Rendar Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is typically in his Architect uniform, marred by beers. His black hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a plains tribe. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Wants to open a new tavern.

Flaws: Ugly. Bonds: Job, Immigrant, Nature, Criminal record. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Rendar Ainsley, Male Half-Orc Warrior 1
Medium (6'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Celestial, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 6000 cp. An abacus with copper, silver and gold markers (60 gp).


Social Check DCs

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