Hadarai Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is also unnaturally pale. He has a very tight haircut. His violet eyes dart from person to person.
Personality: Calm and collected, he is a well trained Butcher. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born at the edge of vast forest. When Hadarai reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new butcher responsibilities is difficult
Flaws: Ugly, Impulsive. Bonds: Job, Nature, Military. Occupation: Butcher
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp.
Joser Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white armored body suit, with a simple blue line shooting up and back down. He sports a long golden beard, and similarly colored long hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Joser would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Joser was left his mother's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Joker. Bonds: Attractive, Military, Poor. Occupation: Cartwright
Voice: High pitched and raspy
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 3000 sp.
Purson Honor, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying purple hair a little too much giving a sharp purple color. He wears round tiny glasses practically rammed into his face.
Personality: He is happy with his job as a Scribe. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Purson was raised in a hard working conservative environment. Through the years after Purson was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Purson's mother didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern
Flaws: Impulsive, Antagonistic. Bonds: Attractive, Job, Has a crush, Slave. Occupation: Scribe
Voice: Speaks in third person
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp. 1 Everburning torch.
Roger Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a slight overbite and is overall scrawny. He wears his black hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Roger has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.
Motivation: To get a good night's sleep.
Ideals: Joker, Optimist, Entrepeneur. Flaws: Insomniac, Disease. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Solid gold idol (200 gp).
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