Ethereal Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'10", this man wears tight fitting clothing which further accentuates his frame. His fur is orange and very short. His face is covered beneath a completely black helmet.
Personality: He acts crazy and hedonistic. He does not trust anyone and sleeps with one eye open.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Flaws: Hedonist, Insomniac, Disease, Insane. Bonds: Attractive. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 48 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 200 pp. Azurite (8 gp). Golden yellow topaz (600 gp). Smoky quartz (50 gp). Coral (110 gp). Blue quartz (8 gp). Jade (110 gp). Golden yellow topaz (600 gp). Eye agate (8 gp). 1 Minor magic item.
Olunt Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many green ritualistic tattoos. He sports pastel clothing, slightly heavier than average wear. His head has been shaved. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He acts crazy and hedonistic. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was born to loving parents in a slum to the south. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Ideals: Logical. Flaws: Ugly, Hedonist, Racist. Bonds: Poor. Occupation: Sculptor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 2000 cp. 1 Small steel mirror.
Felgrat Bradly, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. He has a silver handlebar mustache and slicked back silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a desert tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He became a Banker soon after.
Motivation: His religion dominates his actions; and to end his boredom
Ideals: Logical. Flaws: Mundane. Bonds: Nature, Job, Religious. Occupation: Banker
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 62 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 700 gp.
Adran Goltorah, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He sports brown clothing, slightly heavier than average wear. He has styled his blonde hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the north to a Locksmith, Adran learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out
Ideals: Opinionated. Flaws: Shy, Insane. Bonds: Slave, Job. Occupation: Locksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
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