Borun Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man wears blue trousers with black and tan striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His silver hair is still thick. His face is scarred and worn.
Personality: He likes to make people angry or surprised. He also has developed a complete distrust of the Beggar profession.
History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 12)
Armor Class 15
Hit Points 84 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 3000 gp. Fire opal pendant on a fine gold chain (2200 gp). A silver and pearl hairclip (10 gp). 1 Minor magic item.
Ar-Gul Stansfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with feathered hat. His auburn hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ar-Gul is combative with any and all who dare try his patience in the slightest.
History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To protect his home; and he wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Guardian, Military. Occupation: Dilettante
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 40000 cp.
Fibblestib Welber, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and muscular, this western man prefers to wear black pants and tee shirts. His hair is always cut to a buzz. He has a tattooed face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.
History: Sold as a small child to a brothel owner, Fibblestib was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His divine abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Athletic, Gifted. Flaws: Mundane, Addict. Bonds: Mentor. Occupation: Animal Trainer
Voice: Indian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 5)
Armor Class 14
Hit Points 25 (5d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Gnoll, Terran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Golden yellow topaz (800 gp). Red spinel (50 gp).
Tarhun Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear blue clothing when he does not wear armor. He has moderate length gold crest. His skin is flawless and his red eyes scan people very quickly.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born on a small isolated farm. After coming to the age of reason, Tarhun took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family, Nature, Has a crush. Occupation: Knight
Voice: German accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +4
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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