Valorean Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. He wears a broad hat to cover his moderate length red crest. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Valorean was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He feels threatened by others; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Disease, Fearful. Bonds: Family, Criminal record. Occupation: Bounty Hunter
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Drogo Marlowe, Male Human [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his blue robe. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a Stetson hat to cover his moderate length brown hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Drogo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Drogo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker, Artistic. Bonds: Attractive, Religious, Criminal record. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 600 gp.
Two Llamas In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'9", this man is wearing colorful clothing, dressed as a Actor. He has done his best to style his black fur to look like a famous performer. His skin is flawless and his copper eyes scan people very quickly.
Personality: He is happy with his job as a Actor. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.
History: Born in the south to a Actor, Two Llamas learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. After months of barely getting by, Two Llamas managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: An old rival family wants him found; and he feels that his past leaves him morally obligated to help
Flaws: Addict. Bonds: Attractive, Job, Criminal record, Rich, Family. Occupation: Actor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1000 sp. 1 Minor magic item.
Seven Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. His orange fur is kept up in a ponytail inside a wide-brimmed hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Seven is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 57 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 300 pp. Fiery yellow corundum (1000 gp). Banded agate (5 gp). Chrysoberyl (70 gp). Tiger eye turquoise (5 gp). Golden yellow topaz (500 gp). Iolite (70 gp). Moss agate (5 gp). Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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