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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Clerebold Clapham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright violet suits and hats. His wide-brimmed hat is riddled with cuts and holes. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Further he is a bit of a stoner and is frequently out of it.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Athletic. Flaws: Ugly, Shy, Addict. Bonds: Religious, Enemies. Occupation: Carpenter

Voice: Thin and wheezing

Attributes [hide]

Clerebold Clapham, Male Human Warrior 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills History +3, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 4000 cp. Lapis lazuli (6 gp).


Social Check DCs


Altho High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. He has done his best to style his golden hair to look like a famous performer. His hazel eyes peer out from beneath his broad blue hat.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Religious, Job. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Altho High-hill, Male Halfling Sorcerer 10
Small (3'0") Halfling, Lawful Good (CR 10)
Armor Class 14
Hit Points 31 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 11 (+0)16 (+3)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Goblin
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1000 gp.


Social Check DCs


Arnold Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light tan in addition to tight pants. His hair is long and auburn with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Criminal record, Adventurer. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Arnold Rodney, Male Human Aristocrat 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)14 (+2) 9 (-1)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 9
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 4000 cp. Carnelian (50 gp).


Social Check DCs


Ernest Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He is physically well-built. His red hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels kind of lost in life.

Flaws: Insane, Depressed. Bonds: Attractive, Military, Mentor. Occupation: Dilettante

Voice: Russian accent

Attributes [hide]

Ernest Walcott, Male Human Bard 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan, Terran, Infernal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 400 sp. 3 Tanglefoot bags.


Social Check DCs

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