Gormogord Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Fletcher. His hair is black and curly. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Gormogord lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Religious, Family. Occupation: Fletcher
Voice: Shortens vowels
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 65 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp.
John Yorke, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses like a well dressed Unemployed does. He has a very tight haircut. His fierce hazel eyes like to dwell on things.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job.
Ideals: Impeccable. Flaws: Hedonist, Antagonistic. Bonds: Job. Occupation: Unemployed
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Two Llamas Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a brown coat with blue slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His fur, while still mostly brown, has prominent grey streaks. His yellow eyes peer out from beneath his Stetson green hat.
Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Two Llamas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is greedy; and he's looking for his big break
Flaws: Antagonistic. Bonds: Enemies, Religious, Adventurer, Rich. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 6000 sp. Deep green spinel (60 gp). 1 Minor magic item. 1 Minor magic item.
Right-Handed Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple blue robe with green stripes complete with hood. He carries with him a set of longbows on his belt, each one with a amber on the hilt. His brown fur is slicked back into a classic pompadour. His half smiles and green eyes are beguiling and draw you in.
Personality: Right-Handed wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Wizard school at a young age so that he could practice his arcane talents. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Right-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 14)
Armor Class 11
Hit Points 47 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Dwarven
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 6000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
