Burto Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'0" and dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is short and blonde. His gray unseeing eyes seem to look past you.
Personality: This man loves music and to teach people music more than just about anything. He also has developed a complete distrust of the Fortune-teller profession.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He has drifted from career to career and currently works as a Carter.
Motivation: To be a Fortune-teller again; and further expansion of business
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Abyssal, Ignan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 300 gp. Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item.
Fonkin Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is long and unkept. His green eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fonkin is combative with any and all who dare try his patience in the slightest.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Justice. Flaws: Ugly, Disease. Occupation: Fletcher
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Theobald Law, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. He has shaved his head bald. He has gleaming, smiling green eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hasn't been sleeping well lately.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Secretive, Disease, Insomniac. Occupation: Soapmaker
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Elven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Kerkad Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. He carries with him a set of flails on his belt, each one with a jet on the hilt. His blue crest is long and unkept. He has red eyes and a brown hat with a black feather.
Personality: Calm and collected, he is a well trained Knight. He also hits on women, regardless of circumstances.
History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kerkad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kerkad. He inherited the family business which he has now maintained for 5 years.
Motivation: To settle down with his crush; and to be a fletcher again
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Has a crush, Rich, Criminal record. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 11)
Armor Class 10
Hit Points 109 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 290 pp. Golden yellow topaz (300 gp). Golden yellow topaz (300 gp). Black star sapphire (1000 gp). Tiger eye turquoise (15 gp). 1 Minor magic item.
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