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NPC Generator

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Advanced [show]


Lewis Langston, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a red low-cut shirt, and a wide-brimmed hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is golden and curly. His blue eyes have a joyful gleam in them most of the time.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Lewis Langston, Male Human Monk 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)12 (+1) 15 (+2)12 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 150 gp.


Social Check DCs


Bathin Mute, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is silver, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Bathin isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Bathin was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Sailor

Voice: Spits words with contempt

Attributes [hide]

Bathin Mute, Male Tiefling Paladin 7
Medium (5'4") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)18 (+4) 15 (+2)17 (+3)
Skills History +7, Performance +6
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Terran, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He carries a battered flail and tarnished pickaxe as well. His moppish black hair is in a traditional bowl cut. His green eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He cannot resist a sob story and will often dote over anyone who has one.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a illithids raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his religion dominates his actions

Ideals: Fighting, Philantrophist. Flaws: Greedy. Bonds: Religious, Enemies. Occupation: Slave Trader

Voice: Low rumbling, strings words together

Attributes [hide]

Robert Everly, Male Human Wizard 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)16 (+3) 16 (+3)15 (+2)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Goblin, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 110 gp. 5 Acid flasks.


Social Check DCs


Aldous Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He carries with him a set of falchions on his belt, each one with a ruby on the hilt. His black hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He got into the Mortician business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.

Motivation: To be a Roofer again; and he is content

Ideals: Fighting, Philantrophist. Flaws: Shy, Mundane. Bonds: Criminal record, Job. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Aldous Boleem, Male Half-Elf Commoner 5
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)10 (+0) 15 (+2)8 (-1)
Skills History +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 800 gp. Black opal (1600 gp). Zircon (40 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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