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NPC Generator

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Hamil Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long silver hair is drawn into a two foot long braid. He has blue eyes and a yellow hat with a white feather.

Personality: Aggressive, abrasive, and angry, Hamil embodies much of what other species detest in the Halflings. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Through the years after Hamil was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Hamil's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He is wracked by social anxiety; and obtaining odd cultural halfling artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Religious, Adventurer. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Hamil Deephollow, Male Halfling Adept 5
Small (3'1") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 15 (+2)17 (+3)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Gnoll, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 100 gp.


Social Check DCs


Fargrim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His brown hair is braided into rings. His eyes are a pleasant blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he feels kind of lost in life

Ideals: Professionalism, Gifted. Flaws: Ugly, Depressed. Bonds: Poor, In love. Occupation: Herbalist

Voice: Thin and wheezing

Attributes [hide]

Fargrim Ungart, Male Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)9 (-1) 12 (+1)15 (+2)
Skills Deception +4, Nature +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 190 gp. Rich purple corundum (500 gp). 1 Breastplate.


Social Check DCs


Wymar Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long golden hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: A skeptical and narcissistic man, Wymar's first love is himself. His second love is also himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.

Motivation: Nothing but the best is good enough for him; and wants to have a good time and be beloved

Ideals: Impeccable, Philantrophist. Bonds: Poor, Nature, Immigrant. Occupation: Mason

Voice: Smoker's lung

Attributes [hide]

Wymar Ethanasath, Male Half-Elf Commoner 4
Medium (5'7") Half-Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rimmon Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a Stetson hat to cover his moderate length red hair. His skin is flawless and his red eyes scan people very quickly.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Rimmon lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Marshal mother left him crippled. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and wants to raise his children well

Ideals: Disciplined, Philantrophist. Flaws: Disease. Bonds: Attractive, Family. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Rimmon Mystery, Male Tiefling Aristocrat 8
Medium (6'4") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1300 gp. Silver comb with moonstones (500 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp).


Social Check DCs

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