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NPC Generator

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Advanced [show]


Kriv Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he is well dressed, constantly wearing a brown suit, pastel shirt, and white tie. His black crest is drawn into a tight pony tail with a butterfly scrunchie. His skin is flawless and his gold eyes scan people very quickly.

Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Military, Adventurer. Occupation: Herbalist

Voice: Can't modulate volume

Attributes [hide]

Kriv Clethtinthiallor, Male Dragonborn Commoner 9
Medium (6'3") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 49 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)15 (+2) 8 (-1)14 (+2)
Skills Religion +5, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Fibblestib Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown shirt with thin tan vertical stripes and black pants. With bright auburn hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Fibblestib studied abroad. His necromantic abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Impulsive, Addict. Bonds: Attractive, Enemies. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Fibblestib Scheppen, Male Gnome Wizard 10
Small (3'2") Gnome, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 74 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 20 (+5)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +7, Performance +5
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Giant
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Erdan Netyoive, Male Elf [Permalink]

Personal [hide]

Description: Standing 4'11", this man wears tight fighting clothing, which leaves very little to the imagination. He has auburn hair. His blue eyes dart from person to person.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He works hard and plays hard.

History: He was raised in a island tribe. Cursed with a spirit at a very young age, Erdan has worked very hard to control his curse. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Hedonist, Disease. Bonds: Enemies, Nature. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Erdan Netyoive, Male Elf Cleric 1
Medium (4'11") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp.


Social Check DCs


Spring On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. His orange fur, when down, is lengthy. He has a tattooed face.

Personality: Spring is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a brigands raid, leaving Spring alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of specialists.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Extrovert. Flaws: Secretive. Bonds: Poor, Religious, Enemies. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Spring On the Water, Male Tabaxi Commoner 8
Medium (5'2") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)16 (+3) 14 (+2)17 (+3)
Skills Acrobatics +6, Insight +5
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Orc
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +5

Possessions: 700 gp. An abacus with copper, silver and gold markers (120 gp). Sapphire pendant on gold chain (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp).


Social Check DCs

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