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NPC Generator

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Advanced [show]


Gargax Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His crest is greying and his face has many wrinkles. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: Gargax hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his poetry dream.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Gargax Zzzxaaxthroth, Male Dragonborn Warrior 4
Medium (6'6") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 13 (+1)17 (+3)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Aramil Hungate, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. His tied-back hair is black. His brown eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also is a firm believer in the manly ideal.

History: Sold as a small child to a slaver, Aramil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aramil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aramil. He used his abilities to trick people and travel the world for free.

Motivation: To prove his worth to the world; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Mentor, Criminal record. Occupation: Courier

Voice: Old Prospector

Attributes [hide]

Aramil Hungate, Male Half-Elf Rogue 4
Medium (4'11") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)17 (+3) 18 (+4)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Elven, Ignan, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Spear Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has styled his orange fur well, parting it to the left. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He receives visions of the future at random moments

History: The child of northern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Joker, Gifted, Persistence. Bonds: Rich, Immigrant. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Spear Of Passion, Male Tabaxi Ranger 10
Medium (5'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 16 (+3)16 (+3)
Skills History +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1200 gp. Solid gold idol (700 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp).


Social Check DCs


Ar-Baruk Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears skinny pants and wears a brown and yellow robe with the hood down. His blonde hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Ar-Baruk grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Adventurer, Job. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Ar-Baruk Upton, Male Half-Orc Ranger 7
Medium (5'6") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 15 (+2)7 (-2)
Skills Deception +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 6000 sp.


Social Check DCs

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