Kiirith Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. His copper crest has been sun bleached extensively. His skin is flawless and his red eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He is able to make almost anything out of random pieces of junk.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He was granted martial powers by his dying brother.
Motivation: Wants to work out more often; and retire the richest man in the east
Ideals: Athletic, Gifted. Flaws: Addict, Disease. Bonds: Attractive. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 12000 sp. 1 Minor magic item.
Koeth Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a robe, a symbol of the sun god around his neck, and a warhammer on his belt. His red hair is matted, messy, and big. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He acts crazy and hedonistic. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Koeth was left his father's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Koeth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Hedonist, Fearful. Bonds: Military. Occupation: Sailor
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 13)
Armor Class 10
Hit Points 57 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 4000 gp. Deep green spinel (90 gp). Brown-green garnet (90 gp). Azurite (8 gp). Alexandrite (1300 gp). Malachite (8 gp). Moonstone (80 gp). Obsidian (8 gp). Alexandrite (1300 gp). Smoky quartz (80 gp). Banded agate (8 gp).
Naeris Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Cartwright. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are amber and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Priest, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.
Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Entrepeneur. Flaws: Disease. Bonds: Job, Family. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Quick Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large brown mantle and cape that has been intricately interwoven into his grey robe. His yellow fur is thinning but still full. He has green eyes and a brown hat with a grey feather.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He receives visions of the future at random moments
History: He was born in the east, but his parents moved at a very young age to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the east, certain he would find work there.
Motivation: Tabaxi compassion; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Shy, Racist. Bonds: Immigrant, Military. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 12)
Armor Class 13
Hit Points 67 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1000 gp. Tiger eye turquoise (10 gp). Moss agate (10 gp). Carnelian (50 gp). Hematite (10 gp). Fiery yellow corundum (1600 gp).
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