Trym Yeardley, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is greasy and uncared for. His green eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Stylist. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.
History: He comes from a rich western family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Expand his business.
Flaws: Ugly. Bonds: Job, Immigrant, Rich, Adventurer. Occupation: Stylist
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp.
Eiravel Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'6" western man, he wears rags and sports a simple walking cane. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gifted from a young age, Eiravel studied abroad. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Gifted, Athletic. Flaws: Impulsive. Bonds: Poor, Job, Family. Occupation: Bounty Hunter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 114 (14d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +9
Possessions: 1000 gp. Solid gold idol (1000 gp). A necklace of small pink pearls (1000 gp). Carved bone or ivory statuette (70 gp).
Ildrex Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man very much looks the part of a Bowyer. His clothes are grease stained in places. He has dyed his greying blue crest a little too much giving a sharp blue color. His eyes are likewise gold. His teeth are white and perfect.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and further expansion of business
Flaws: Cynical. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Bowyer
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 11000 sp. Golden pearl (150 gp). Alexandrite (1300 gp). Jet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zepar Trust, Male Tiefling [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His hair is short and dark red. His otherwise smooth face is marked with small tiny scars.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Zepar was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Through the years after Zepar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Zepar's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Antagonistic, Addict. Bonds: Adventurer, Poor. Occupation: Spy
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 16 (+3) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Celestial, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp.
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