Vrondiss Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His crest is silver and curly. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He likes to make people angry or surprised. He is a font of random trivia from the lore and stories he has discovered
History: Vrondiss hails from a village terrorized by giants. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Enemies, Criminal record. Occupation: Herbalist
Voice: Boston accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +3
Possessions: 26000 cp. Onyx (30 gp). Chrysoberyl (150 gp). 1 Good lock. 1 Superior lock. 1 Hourglass. 1 Superior lock.
Boddynock Offund, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears rags and sports a simple walking cane. He is an epitome of beauty. His red hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He dislikes all the random violence that takes place in the south. A true patriot, Boddynock would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a plains tribe. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Pacifist, Persistence. Bonds: Poor, Attractive, Military, Nature. Occupation: Sailor
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10 pp. Malachite (10 gp). 1 Minor magic item.
Eberk Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a long, grey cloak. He has a very tight haircut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.
History: Born in the south his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Ugly, Addict, Hedonist. Bonds: Poor, Criminal record. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Ignan, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
Shifting Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His brown fur is long and unkept. His eyes are hazel.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Revenge; and someone believes him a fraud
Flaws: Ugly, Disease, PTSD. Bonds: Enemies, Adventurer. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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