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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Cockaby Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars. His small hat is riddled with cuts and holes. His blue eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Cockaby embodies much of what other species detest in the Gnomes. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Doctor

Voice: German accent

Attributes [hide]

Cockaby Raulnor, Male Gnome Barbarian 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 12 (+1)8 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Mozikth Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large brown jacket. He wears his gold crest down. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear; and he is compelled to act according to his religious beliefs

Ideals: Joker, Optimist. Flaws: Fearful. Bonds: Immigrant, Attractive, Religious. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Mozikth Skaarzborroosh, Male Dragonborn Rogue 9
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 64 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 19 (+4)10 (+0) 15 (+2)16 (+3)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 500 gp. Onyx (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cimer Still, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting red shirt and pants. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Cimer was born in the north. At a young age he loved to build and create. Cimer was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cimer decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Mortician

Voice: Spits and sputters

Attributes [hide]

Cimer Still, Male Tiefling Fighter 1
Medium (6'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Nelkin Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His silver hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Brewer. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Cook, but he got bored and became a Brewer. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Poor, Criminal record. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Nelkin Goldfound, Male Halfling Adept 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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