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Taklinn Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.

History: Taklinn was born in the north. At a young age he loved to build and create. His father was a soldier and died while he was still young. Taklinn was left his father's suit of armor and trained in its use and care. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Taklinn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Philantrophist, Persistence. Bonds: Rich, Military. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Taklinn Brazzik, Male Dwarf Cleric 6
Medium (4'0") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)9 (-1) 16 (+3)11 (+0)
Skills History +2, Insight +6
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 600 gp. Obsidian (13 gp). Golden yellow topaz (1500 gp). White pearl (40 gp). Bloodstone (30 gp). 1 Minor magic item.


Social Check DCs


Pallabar Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his warhammer. His black hair has been sun bleached extensively. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: He got into the Bounty Hunter business at a young age. Through the years after Pallabar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Pallabar's father didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Further expansion of business.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Pallabar Umbodoben, Male Gnome Paladin 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 gp.


Social Check DCs


Gruk Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise gray. His teeth are white and perfect.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gruk took refuge in the large cave and found the beat up shortbow and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids

Ideals: Logical. Bonds: Attractive, Poor, Nature, Enemies. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Gruk Vance, Male Half-Orc Druid 7
Medium (6'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 500 gp. Black star sapphire (1600 gp). Bloodstone (60 gp).


Social Check DCs


Ozyman Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. His silver hair is greasy and uncared for. His green eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.

History: He was raised by priests from a young age. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Ozyman Glenfellow, Male Halfling Sorcerer 12
Small (2'11") Halfling, True Neutral (CR 12)
Armor Class 13
Hit Points 40 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)10 (+0) 19 (+4)9 (-1)
Skills Medicine +8, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 11000 sp. Red garnet (150 gp). Moonstone (30 gp).


Social Check DCs

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