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NPC Generator

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Advanced [show]


Cloud Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His feathered hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He has all his life been fascinated with writing.

History: The child of eastern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: Revenge.

Ideals: Athletic, Artistic. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Cloud Of Spirit, Male Tabaxi Ranger 8
Medium (5'6") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 70 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)9 (-1) 8 (-1)18 (+4)
Skills Intimidation +7, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp. Jet (160 gp). Golden yellow topaz (900 gp). Freshwater pearl (8 gp). Coral (160 gp).


Social Check DCs


Morg Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who prefers to wear red clothing when he does not wear armor, he is not a threatening figure. His hair, while still mostly silver, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Morg was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Morg's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Mason for hire.

Motivation: Wants a kiss; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job, Has a crush. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Morg Harrington, Male Half-Orc Adept 5
Medium (5'6") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. Golden yellow topaz (1000 gp). Carnelian (70 gp). Carnelian (70 gp). Malachite (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Beloril Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, constantly wearing a tan suit, grey shirt, and tan tie. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.

History: He was always a brilliant, if unscrupulous mind. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Logical. Flaws: Insomniac, Insane. Bonds: Adventurer. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Beloril Balderk, Male Dwarf Commoner 4
Medium (4'5") Dwarf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Fragrant Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop fur cut. His skin is flawless and his copper eyes scan people very quickly.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Fragrant was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Baker. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Baker

Voice: Mumbles to self between sentences

Attributes [hide]

Fragrant Of Snakes, Male Tabaxi Expert 4
Medium (5'3") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)11 (+0) 11 (+0)17 (+3)
Skills History +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item.


Social Check DCs

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