Orryn Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fighting clothing, which leaves very little to the imagination. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Shy. Bonds: Attractive. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp.
Sindri Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This western man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. He has golden hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the east was not economically sound they moved to his current location. He used his abilities to travel the world and help people.
Motivation: He is content; and to find somewhere to settle down
Ideals: Joker, Philantrophist. Flaws: Mundane. Bonds: Poor, Immigrant. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 34000 sp.
Gerald Davenport, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is wearing a tight green one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. His black hair is knotted and matted. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.
History: Gerald was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Flaws: Ugly, Disease, Fearful, PTSD. Bonds: Family. Occupation: Herbalist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 300 sp. 1 Masterwork Common Melee.
Trey LaHood, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He has a long chestnut beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now spends his time doing works of charity.
Motivation: He is a bit of a kleptomaniac; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Criminal record. Occupation: Crown-heir
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 59 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

