Kassoon
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NPC Generator

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Advanced [show]


Wymar Wellington, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver hair is cut short. He has several tiny sapphire earrings on each ear.

Personality: Calm and collected, he is a well trained Layabout. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Layabout like his mother before him.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Racist. Bonds: Attractive, Rich, Job, Religious, Mentor. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Wellington, Male Human Commoner 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 16 (+3)18 (+4)
Skills Deception +6, History +4
Senses Passive Perception 13
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. Red garnet (150 gp).


Social Check DCs


Argran Easton, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears just a black suit. He has done his best to style his black hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he acts the brute, he is far gentler than he would appear. He is a ruthless business man, a trait he acquired from his father.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Masseuse father left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Fighting, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Argran Easton, Male Half-Orc Barbarian 3
Medium (6'6") Half-Orc, Neutral Evil (CR 3)
Armor Class 9
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 90 pp.


Social Check DCs


Naal Zheng, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His right leg appears badly burned and disfigured. His tied-back hair is chestnut. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Naal Zheng, Male Half-Elf Druid 14
Medium (5'3") Half-Elf, Lawful Good (CR 14)
Armor Class 9
Hit Points 33 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)17 (+3) 10 (+0)15 (+2)
Skills Athletics +5, Intimidation +7
Senses Passive Perception 10
Languages Common, Elven, Gnome, Orc, Abyssal
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: An abacus with copper, silver and gold markers (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Solid gold idol (1200 gp). Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (600 gp). Black velvet mask with numerous citrines (180 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He is physically well-built. His red hair is knotted and matted. His amber eyes dart from person to person to random spaces in the air.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: Erky hails from a village terrorized by illithids. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in sai use. He has achieved small success as a Herbalist.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Fighting. Flaws: Fearful. Bonds: Enemies, Job, Adventurer. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Erky Folkor, Male Gnome Bard 2
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 240 gp. 1 Holy water.


Social Check DCs

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