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NPC Generator

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Advanced [show]


Manfred Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean green cloak covering his clean studded leather. His golden hair is long and unkept. He has green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He was granted divine powers by his dying brother.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Gifted, Professionalism, Logical. Flaws: Ugly. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Amakiir, Male Half-Elf Cleric 3
Medium (5'0") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)11 (+0) 14 (+2)16 (+3)
Skills Athletics +5, Deception +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. 1 Magnifying glass. 1 Good lock.


Social Check DCs


Theodoric Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'10" western man, he is dressed in an above average manner. He has moderate length black hair. He is very pretty but has cold, dead eyes.

Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the west, but his parents moved at a very young age to the east. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined, Fighting, Persistence. Bonds: Attractive, Immigrant. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Theodoric Xistsrith, Male Half-Elf Aristocrat 10
Medium (5'10") Half-Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Athletics +3, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Goblin, Auran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +6

Possessions: 900 gp.


Social Check DCs


Bucklal Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of scimitars, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His brown eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Halfling culture. He invites people to come help in his community garden.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Attractive, Military, Adventurer. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Bucklal Goldfound, Male Halfling Monk 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)10 (+0) 16 (+3)14 (+2)
Skills History +3, Survival +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caeldrim Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His head has been shaved. He has hazel eyes and a brown hat with a green feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: When he was but 4 years old his parents immigrated from the south. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Caeldrim Yaeldrin, Male Elf Wizard 11
Medium (4'11") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 20 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: Deep blue spinel (1600 gp). Red spinel (130 gp). Obsidian (9 gp). Amber (130 gp). Amethyst (130 gp). Fiery yellow corundum (1600 gp). Coral (130 gp). 1 Minor magic item.


Social Check DCs

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