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NPC Generator

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Advanced [show]


Warryn Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. His eyes are a pleasant brown.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with singing.

History: His mother raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered singing. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Regain custody of his daughter.

Ideals: Artistic. Flaws: Secretive. Bonds: Poor, Attractive, Nature. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Warryn Loofollue, Male Gnome Monk 11
Small (3'6") Gnome, Neutral Good (CR 11)
Armor Class 12
Hit Points 70 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Halfling
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Tethren Victory, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'3", this man prefers to wear green pants and tee shirts. He wears his blue hair down. His skin is flawless and his black eyes scan people very quickly.

Personality: Eccentric and domineering, Tethren will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Spy, who enjoyed hunting, Tethren was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found.

Ideals: Extrovert. Bonds: Attractive, Family, Nature, Immigrant. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tethren Victory, Male Tiefling Adept 8
Medium (5'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 3000 sp. Jade (120 gp). Aquamarine (1300 gp). Aquamarine (1300 gp). Tiger eye turquoise (14 gp). Alexandrite (1300 gp). Moss agate (14 gp).


Social Check DCs


Nordak Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many brown ritualistic tattoos. He wears baggy white pantaloons and a brown scarf. His chestnut hair is matted, messy, and big. He is baby faced.

Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. Nordak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Nordak Morigak, Male Dwarf Warlock 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Harvest Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a hammer on his belt. He carries a battered sword and tarnished hammer as well. His beige fur is knotted and matted. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and he seems to be bored by most things

Ideals: Fighting, Extrovert. Flaws: Ugly, Antagonistic, Mundane. Occupation: Actor

Voice: Can't modulate volume

Attributes [hide]

Harvest Candle, Male Tabaxi Expert 2
Medium (5'11") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 320 gp.


Social Check DCs

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